Donald moves into a new home, and discovers his new neighbor is a slob, a mooch, and has a dog that comes crashing through the fence and digging in Donald's garden. Eventually it escalates into a full-scale war, with crowds cheering and TV coverage.
Donald's sister Dumbella sends her three sons Huey, Dewey, and Louie to visit their uncle Donald. They prove to be quite a handful for Donald, even with help from his book on child rearing.
An outcast duckling's search for a family to accept him leads to constant rejection before learning his true identity as a swan.
It's the 1890s, and Donald is riding his penny-farthing bicycle to see Daisy when Chip 'n Dale make fun of him. It quickly escalates into a full-fledged war between Donald and the chipmunks.
Minnie's old friend, Mortimer Mouse, drops in on Mickey and Minnie's picnic. His practical jokes and coming on to Minnie soon have Mickey stewing, and their car isn't happy either. When Mortimer gets a nearby bull enraged and takes off, the car comes to the rescue after Mickey gets tangled up in a red blanket.
Mike discovers that being the top-ranking laugh collector at Monsters, Inc. has its benefits – in particular, earning enough money to buy a six-wheel-drive car that's loaded with gadgets. That new-car smell doesn't last long enough, however, as Sulley jump-starts an ill-fated road test that teaches Mike the true meaning of buyer's remorse.
Donald is an admiral on a seagoing voyage with his nephews in which they encounter a ravenous shark.
Tom fights with another cat over Jerry.
The Big Bad Wolf torments Little Red Riding Hood and the Three Little Pigs.
Tom subjects Jerry to his usual harassment; but the cat finds a new enemy, and the mouse finds a new friend, in the canary of the house.
On Motunui, Maui tries to catch a fish with his magical fishhook, only to be comically foiled by the ocean.
While vacationing in the Ozark Mountains, Bugs Bunny encounters Curt and Pumpkinhead Martin, two dimwitted hillbillies who are duped by Bugs into a violent square dance.
With a rubber bone as a lure, Donald Duck tries to entice Pluto to try his mechanical dog washer. When the bone gives Pluto trouble, Donald tries a toy cat as a lure only to unexpectedly fall into the washer himself, get scrubbed and then hung out on the line to dry.
Donald Duck tries to exhibit his golfing ability to his nephews only to have them tease him with sneezes, noises and "trick" clubs. Finally, they put a grasshopper in a ball and it "jumps" all over.
Jasper is given an ultimatum by his master: break one more thing and you're out. Rodent Jerry does his best to make sure that his tormentor "gets the boot".
A baby lamp finds a ball to play with and it's all fun and games until the ball bursts. Just when the elder Luxo thinks his kid will settle down for a bit, Luxo Jr. finds a ball ten times bigger.
Phineas and Ferb team up with the Avengers to save the world from Dr. Doofenshmirtz and a group of dangerous supervillains.
While streetworker Mickey romances Minnie, Mickey's nephews Morty and Ferdie take control of his steamroller and it's full speed ahead on a very destructive ride.
Donald has to get up early, but everything seems to be working to keep him awake. His loudly ticking alarm clock resists several attempts to quiet it. Donald ultimately swallows it; the glow-in-the-dark dial can be seen through his feathers. Then his folding bed folds up on him. Springs start popping out of it; Donald builds an elaborate framework to hold it down. Finally, enough of the clock reassembles itself to sound the alarm and night is over.
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