Donald flies his model airplane into Chip 'n Dale's tree. Dale climbs in and proceeds to cause trouble.
It's October 7th and Chip is working industriously to store enough acorns in the tree for the winter. Dale would rather sleep in his matchbox, but an angry kick from Chip gets him working furiously. But there's only so much they can do. Their tree is nearly out of acorns. Luckily, the two semi-intelligible chipmunks happen to see the half-unintelligible Donald Duck, a park ranger, planting acorns. They immediately set to steal his bag of the precious nuts. Donald soon realizes what they are up to, and sets out a box propped up with a stick. It's a crude trap, with an acorn as bait; but it's not too crude to fool Dale, who upsets it and traps Chip. Soon, Donald finds he can have fun instigating a fight between these two quarrelsome chipmunks, but he underestimates their friendship and their ability to work as a team against a common enemy: in this case, a bad-tempered duck.
It's the 1890s, and Donald is riding his penny-farthing bicycle to see Daisy when Chip 'n Dale make fun of him. It quickly escalates into a full-fledged war between Donald and the chipmunks.
Referred as the actual first Mickey Mouse short. Inspired by Lindbergh's flight from New York to Paris, Mickey builds a plane to take Minnie for a trip.
While streetworker Mickey romances Minnie, Mickey's nephews Morty and Ferdie take control of his steamroller and it's full speed ahead on a very destructive ride.
Through a series of misunderstandings, Alvin, Simon and Theodore come to believe that Dave is going to propose to his new girlfriend in New York City - and dump them. They have three days to get to him and stop the proposal.
A baby lamp finds a ball to play with and it's all fun and games until the ball bursts. Just when the elder Luxo thinks his kid will settle down for a bit, Luxo Jr. finds a ball ten times bigger.
Donald shows his nephews the moves that won him his hockey trophy. But the boys have a few moves of their own.
Jasper is given an ultimatum by his master: break one more thing and you're out. Rodent Jerry does his best to make sure that his tormentor "gets the boot".
Donald and the chipmunks, Chip and Dale, are after each other again, this time when they come upon Donald vacationing in a trailer. When he goes swimming, they fool him by moving the diving board and end up wrecking his car.
Donald Duck tries to exhibit his golfing ability to his nephews only to have them tease him with sneezes, noises and "trick" clubs. Finally, they put a grasshopper in a ball and it "jumps" all over.
Donald steals Chip and Dale's nuts for his nut-butter shop, which is shaped like a giant walnut, Chip and Dale, roll and "shoot" Donald into a nearby lake.
Donald has to get up early, but everything seems to be working to keep him awake. His loudly ticking alarm clock resists several attempts to quiet it. Donald ultimately swallows it; the glow-in-the-dark dial can be seen through his feathers. Then his folding bed folds up on him. Springs start popping out of it; Donald builds an elaborate framework to hold it down. Finally, enough of the clock reassembles itself to sound the alarm and night is over.
Donald is shoveling the snow off his walk; Chip 'n' Dale are shoveling their branch. Donald tricks them into shoveling his walk. Angered, they sneak into his house, where he's getting ready to make popcorn. They've never seen this before, but they love it. They stow away in the box, then make off with the bowl of popped corn.
An outcast duckling's search for a family to accept him leads to constant rejection before learning his true identity as a swan.
Mickey Mouse, piloting a steamboat, delights his passenger, Minnie Mouse, by making musical instruments out of the menagerie on deck.
Mickey is trying to lead a concert of The William Tell Overture, but he's continually disrupted by ice cream vendor Donald, who uses a seemingly endless supply of flutes to play Turkey in the Straw instead. After Donald gives up, a bee comes along and causes his own havoc. The band then reaches the Storm sequence, and the weather also starts to pick up; a tornado comes along, but they keep playing.
Donald's doing a little tree surgery when he spots Chip 'n' Dale gathering nuts. He saws off the branch outside their hole and paints it with tar, which Dale gets stuck in. Then Donald has a little fun with the long-handled pruning shears.
Ordered to teach a martial arts class of rambunctious bunny kittens, Po tells stories of each of the Furious Five's pasts.
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