Swans, peacocks, ducks, and more birds dance.
Even though Mickey's evening started slow and lazy, things get moving in a hurry when Minnie calls from outside the big dance, wondering why he's late. Luckily his best pal Pluto is happy to help wrangle the uncooperative evening wear and help get him out the door...without the tickets
Mickey's going golfing, and Pluto is his caddy. Besides the usual caddy duties, Pluto runs to the ball and points to it. But when the ball lands in a gopher hole, Pluto's got another task: chase the gopher. They eventually chase each other through a number of holes in a knoll where Mickey is trying to putt out, causing the knoll to collapse.
Mater the tow truck travels from country to country as he retells his infamous but unbelievable stories.
Tom ties up Spike and sneaks into the courtyard of the glamorous Toodles Galore with his bass, hoping to woo her with his song, much to the annoyance of a sleeping Jerry.
Donald's sister Dumbella sends her three sons Huey, Dewey, and Louie to visit their uncle Donald. They prove to be quite a handful for Donald, even with help from his book on child rearing.
The toys throw Ken and Barbie a Hawaiian vacation in Bonnie's room.
This short film continues the adventures of the title character as he tries to retrieve his elusive acorn.
Taking all the places on both teams, Goofy demonstrates the game of football with varying results, having problems with the coach and the goal post.
By accident, Cedric (Goofy), replaces his master, Sir Loinsteak, in the armor just before the joust with champion Sir Cumference.
When Margo, Agnes and Edith return from Badger Scout camp, three of the Minions are entranced by the girls' merit badges. Their own attempt at scout camp results in attracting a bear, eating poison berries and eventually blowing up a dam, creating a massive flood. But, when they arrive back home, the girls share their badges, encouraging the rest of the Minions to try their hand at scouting.
When Day, a sunny fellow, encounters Night, a stranger of distinctly darker moods, sparks fly! Day and Night are frightened and suspicious of each other at first, and quickly get off on the wrong foot. But as they discover each other's unique qualities--and come to realize that each of them offers a different window onto the same world-the friendship helps both to gain a new perspective.
A narrator explains the history of the Olympic Games while Goofy demonstrates events.
Mickey is preparing to conduct an opera when he chases Pluto away. Pluto crashes into a magician's props backstage and spars with the hat, its rabbits, and its doves. The opera begins: Clarabelle plays flute, Clara and Donald are the leads in Romeo and Juliet. Pluto follows the magic hat onstage, to Mickey's growing annoyance. The hat falls into a tuba, and soon the animals are filling the stage.
In an attempt to convince Minnie that he hasn't forgotten to buy her an anniversary present, Mickey Mouse ends up promising to take her to Hawaii. Funds being short, he applies for a job as lab assistant to the sinister Dr. Frankenollie, who happens to be searching for a donor to provide his monstrous creation with a brain.
Monty Citymouse invites his cousin Abner Countrymouse for a visit and shows him the ways of the big city, including traps, eating quietly, and busy traffic.
Minnie Mouse knits a sweater for Pluto. When she puts it on him, Pluto does whatever he can to try to get it off, eventually shrinking it to the perfect size for Figaro.
Plumber Donald is using a large magnet in his work. When he drops it, it causes trouble for Pluto, especially after Pluto swallows it. Things begin clinging to him, especially his metal dog dish.
On an idyllic beach in the Pacific Northwest, curiosity gets the better of a young raccoon whose frustrated parent attempts to keep them both safe.
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