Marinette’s class is headed to New York, the city of superheroes, for French-American Friendship Week.
Sewashi and Doraemon find themselves way back in time and meet Nobita. It is up to Doraemon to take care of Nobita or else he will not return to the present.
Stuart, an adorable white mouse, still lives happily with his adoptive family, the Littles, on the east side of Manhattan's Central Park. More crazy mouse adventures are in store as Stuart, his human brother, George, and their mischievous cat, Snowbell, set out to rescue a friend.
When Earth astronaut Capt. Chuck Baker arrives on Planet 51 -- a world reminiscent of American suburbia circa 1950 -- he tries to avoid capture, recover his spaceship and make it home safely, all with the help of an empathetic little green being.
Ty, a misguided, one-of-a-kind designer sneaker, doesn’t know life outside the comforts of his velvet-lined shoebox. After his sister is stolen by a shady collector, Ty must venture into New York City to find and rescue her. In his adventure, Ty meets a ragtag group of footwear friends from all walks of life who help him find the courage to step outside of his shoebox and find his sole-mate.
For years, old wood carver Mr. Meacham has delighted local children with his tales of the fierce dragon that resides deep in the woods of the Pacific Northwest. To his daughter, Grace, who works as a forest ranger, these stories are little more than tall tales... until she meets Pete, a mysterious 10-year-old with no family and no home who claims to live in the woods with a giant, green dragon named Elliott. And from Pete's descriptions, Elliott seems remarkably similar to the dragon from Mr. Meacham's stories. With the help of Natalie, an 11-year-old girl whose father Jack owns the local lumber mill, Grace sets out to determine where Pete came from, where he belongs, and the truth about this dragon.
A music-loving kinkajou named Vivo embarks on the journey of a lifetime to fulfill his destiny and deliver a love song for an old friend.
One night, the Nohara family were enjoying a pleasant dream, when suddenly a big fish appeared in their dreams and ate them. The next morning, Hiroshi read in the newspaper that everybody in another town had the same nightmare as him, but it seemed to have ended. But Hiroshi also heard the same dream from Misae, Shinnosuke, Himawari and even Shiro. They were surprised and thought if the same thing is happening in Kasukabe too. In kindergarten, on telling others about his nightmare, Shinnosuke was surprised to know that everybody too had the same dream. Then a mysterious girl named Saki was transferred to Futaba Kindergarten and joined Shinnosuke's class. Everyone in the class, including the rather inactive Bo-chan, were all excited and happy on seeing her. But Saki had a cold attitude and didn't get along well.
Rich knows a lot about accidents. So much so, he is scared to do anything that might endanger him, like riding his bike, or climbing into his treehouse. While in an old library, he is mystically transported into the unknown world of books, and he has to try and get home again.
A new adventure dawns for Zed and Addison when their summer road trip takes an unexpected detour, landing them in the middle of yet another monster rivalry: Daywalkers vs. Vampires. Tensions flare when Zed and Addison find themselves acting as camp counselors between the two opposing supernatural factions. With the help of Eliza and Willa, they must convince sworn enemies Nova and Victor to try to unite their warring worlds before an even greater threat endangers them all.
In Disney's take on the Alexander Dumas tale, Mickey Mouse, Donald Duck and Goofy want nothing more than to perform brave deeds on behalf of their queen (Minnie Mouse), but they're stymied by the head Musketeer, Pete. Pete secretly wants to get rid of the queen, so he appoints Mickey and his bumbling friends as guardians to Minnie, thinking such a maneuver will ensure his scheme's success. The score features songs based on familiar classical melodies.
A story about how a new baby's arrival impacts a family, told from the point of view of a delightfully unreliable narrator, a wildly imaginative 7 year old named Tim.
Powerful businessman Russ Duritz is self-absorbed and immersed in his work. But by the magic of the moon, he meets Rusty, a chubby, charming 8-year-old version of himself who can't believe he could turn out so badly – with no life and no dog. With Rusty's help, Russ is able to reconcile the person he used to dream of being with the man he's actually become.
When a sprite named Crysta shrinks a human boy, Zak, down to her size, he vows to help the magical fairy folk stop a greedy logging company from destroying their home: the pristine rainforest known as FernGully. Zak and his new friends fight to defend FernGully from lumberjacks — and the vengeful spirit they accidentally unleash after chopping down a magic tree.
An American girl, Daphne, heads to Europe in search of the father she's never met. But instead of finding a British version of her bohemian mother, she learns the love of her mom's life is an uptight politician. The only problem now is that her long-lost dad is engaged to a fiercely territorial social climber with a daughter who makes Daphne's life miserable.
The Mouse King casts an evil spell over Clara that causes her to shrink. Clara and the Nutcracker set out on an adventurous journey to find Sugarplum Princess, who has the power to undo the spell.
Before the Seavers leave for a family vacation to San Francisco, they drop off their pets -- Chance, an adventurous American bulldog; Shadow, a wise golden retriever; and Sassy, a cautious cat -- at a friend's ranch. But when the animals start to worry that they've been left for good, the three embark together on a treacherous and thrilling journey to find their way back home through the California wilderness.
When siblings Judy and Peter discover an enchanted board game that opens the door to a magical world, they unwittingly invite Alan -- an adult who's been trapped inside the game for 26 years -- into their living room. Alan's only hope for freedom is to finish the game, which proves risky as all three find themselves running from giant rhinoceroses, evil monkeys and other terrifying creatures.
Milo and Kida reunite with their friends to investigate strange occurances around the world that seem to have links to the secrets of Atlantis.
Security guard Paul Blart is headed to Las Vegas to attend a Security Guard Expo with his teenage daughter Maya before she departs for college. While at the convention, he inadvertently discovers a heist - and it's up to Blart to apprehend the criminals.
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